User blog:Nerdybird1996/Two Years Spent

So if you've happened along this page, you may be wondering why I started working on this.

Well, it was because of 'Fallout 4'. After playing the game, completing almost every quest (Dependancy was bugged) and faction, I felt a sense of disappointment. Some of it was due to my own excitement for a new installment in the Fallout franchise, while the rest was wasted potential. This isn't to say that I didn't enjoy the game - I loved it, but I felt it was rushed in certain areas: The Memory Den was such an interesting concept that should have been expanded upon. The opportunity to relive the events leading up to the bombs dropping would have shed new light on just how nightmarish a time it was, plus giving you a chance to truly connect with your spouse in a way that you couldn't at the beginning of the game.
 * The Memory Den
 * The Synth creation
 * Your son and spouse
 * Nick after he gets Kellogg's memories.
 * The factions

With the creation of Synths, it would have been an emotional moment if you could have turned your spouse into a Synth, giving you a chance to have your family again, as well as provide a caretaker for Shaun once your character dies.

Shaun will forever be a child, whether he develops mentally is unknown. Instead of expanding upon his character - having him question himself as well as the character, they give him a handful of lines and let him be.

Nick was temporarily controlled by Kellogg, and nothing happened. No worrying whether or not Kellogg was going to take control and shoot you in the back, no worrying about Nick's sanity as they swap back and forth between him and a killer. Nothing.

The factions should have made their mark on the Commonwealth after the last quest, but instead, they stay the same.

So after this, I felt something in me say: " I can make something better. I can make a Fallout game that does right by Fallout," and after that, I got to work. Writing quests, drawing characters, picking out locations, writing dialog. Doing everything I could to fill out this idea that I had. While I admit that creating something so vast and interesting is a bit challenging for someone with no experience in game making/designing, I am not giving up. I'm dedicated to this and I'm not gonna stop until I've created something enjoyable.

And if I ever get a decent computer and figure out how to use Blender, I'll certainly flesh everything out.

One thing at a time.