Companions

Fallout: A Journey Home Companions
It is possible to have up to three companions follow you at once should the right order be followed. Human, Non-Human, and Pet. Although certain companions are exempt from this rule such as Theo and Cynthia, who count as half, thus being able to follow together as they count for one companion.

Humanoid Companions

 * Rose Thorn, a Ghouling woman who scavenges the Wasteland for interesting and useful items which she repairs and sells. Can repair items and grants small scavenging perk while traveling together.
 * Bassam Bisset  (Belle Mort),  a French sniper who guard the town that saved his life after a failed Raider attack. After the townspeople saved him, he vowed to change his ways and was welcomed into the town as a citizen and its first deadly protector.
 * Cynthia Bennet, a 16-year-old trader with a talent for all things mechanical. Cynthia travels with her caretaker- a pre-war ghoul named Sam, who took her in after her parents died. Cynthia has a skin condition known as ' Vitiligo', where splotches of skin lose all color. Her's are on her forehead, cheek, and stomach.
 * Dottie Price, a pre-war ghoul, spent her last few decades ruling over a group of raiders known as the Red Sun's. After " Feeling the end coming," she heads out and decides to face death head-on instead of waiting to become feral.
 * Theo Marks, a 15-year-old orphan, the lone survivor of a raider attack which killed his entire family, and left burn marks on most of his body. Seeking revenge against the raiders, he slowly manages to kill them off, needing help killing the leader and his bodyguards.
 * Jacob Simms, a gifted physician, town doctor of Karma's Crossroads. Father of Lelandra Simms.
 * RA-9, an advance Synth model made be an ousted scientist trying to regain his position within the Institute.

Non-Humanoid Companions

 * Junky, a heavily modified Eyebot unit recovered by a scavenger.
 * Dogmeat, a good boy.